On Mantid or Mogu, we start with both pandaren crates at once. As a tank, I haven't really been able to check, since I don't think I can stand in it without buffing the mobs I'm tanking. Spell details for it doesn't show any healing on anything except hostile mobs, from all our progression attempts, including the early ones where I think people were standing in it on purpose to see if it did anything.Ĭan anyone confirm that Mogu Rune of Power does buff players? It doesn't show up in WoL, but I assume it's like fluidity on jin'rokh, and only shows up in your UI without generating a combat log aura gain / loss entry. Or at least it doesn't show up in world of logs. Aside from that, avoid puddles and nuke adds just like the Mogu Rooms.Ĭrimson Reconstitution doesn't heal friendly players. Simply drop the bombs as close as possible to each other without going kamikaze on everyone. When you drop one, a small red circle lets you know the range of detonation. You have 5 to put down relatively quickly or you blow up. Don't spam click to drop or you'll activate your bombs and die. Go to the outside edge of the room away from your teammates and drop them methodically.
When you get the bomb debuff, you get an extra action button. Mantid Rooms = Drop da Bombs in the right places. Ranged need to focus fire all adds ASAP and leave melee on the mini boss.
Stone Guardians have 700k, Sparks of Life have around 700k, and those pesky Burial Urns have about 700k.
Aside from that, ranged NEED to kill adds full time. If you're not, it's a wipe (550k fire damage to all). This is essentially Matter Swap, and two people NEED to be inside 2 of the 3 beams. Mogu Rooms = Red Pillars of Death (RPD, for you Raccoon City fans). Our issues were speed, not knowing mechanics, and a lack of proper strat in killing things. You basically need to kill almost EVERYTHING in the room. It's not super clear, but to activate the lever that opens up the 2nd of 2 rooms your 5 man team has to do, you need to kill a bunch of things. We put all the casters on one team with Spell Haste and the rest in another. This means Spell Haste is tied to one room. Elemental Shaman Mastery (100 yard range) won't reach the other team. Note: when you split up into your 2 5 man teams, split your raid buffs and debuffs. This isn't a show up and outgear type of fight. For those progressing/not yet doing fight, READ THE GUIDE AND UNDERSTAND FIGHT BEFORE YOU SHOW UP. Killed this last night in 10 man after 5-6 pulls.